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The first chapter of the Mountain Trap series, and the question it opens with is a fair one: what would you actually do if the holiday fell apart and your closest friend was stranded alone in a foreign country, in trouble?
You go after her. That's how you end up at the manor Ardennes, working through a mystery two hundred years old, and finding out along the way how far unrequited love will go when it has that much time to sit and think.
A hidden-object puzzle adventure with the emphasis on the puzzles: sixteen of them plus mini-games, spread across a range of difficulties. The art is the other draw — the locations were painted to be looked at, not just searched.
The second chapter of the story is available if you want to keep going.