MMO middleware
RunServer maintains asynchronous server middleware for large multiplayer worlds, built and hardened over years of production use.
What it does
- Asynchronous, non-blocking core designed for thousands of concurrent players.
- Works with a range of databases rather than locking you to one.
- Scales horizontally as your world grows.
- Runs on Linux or Windows Server, on-premise or in the cloud (Azure and others).
Heritage
The engine grew out of our own MMO work and has been maintained across real deployments. It is a mature, no-surprises foundation rather than a science project.
