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Despite the name, there is no ball, no flippers and no rubber bumpers. What you get is a quantity of water on a metal field, and the only control you have is tilting the whole field to make it move.
The field has obstacles, coloured dye points, and exits. The catch is that each exit only accepts liquid of a particular colour, so most levels are not about aiming — they're about dividing your water into the right number of parts, running each part through the right dye, and steering all of them out separately while avoiding black holes and the open edges of the board.
Fluid physics does the rest, and it is genuinely unforgiving: water splits when you didn't want it to and recombines when you needed it apart.
- Sixty levels across five scenarios
- Fluid simulation and animation running throughout
- Difficulty that climbs steeply once multi-colour routing begins
- Controller support