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Dream Hills used to be the kind of kingdom where things worked out. Good won, the residents were content, and a Fairy Godmother kept watch over all of it.
That ended on the day of the festival of Great Balance, when a witch poisoned her. With its guardian asleep the kingdom went dark, and its people spent years absorbing one misfortune after another.
The Fairy Godmother has finally woken. The spell is broken, but the kingdom isn't, and putting it back together is going to take longer than falling apart did. She needs her wand, which is missing. She needs the witch dealt with. And she needs the curse lifted — in that order, roughly.
- Thirty-five locations
- Twenty-one hidden object scenes
- Thirty-two puzzles
- Characters you'll recognise from stories you were told as a child
- Landscapes painted for the postcard, not the checklist