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Back when mages ran everything, ordinary people got tired of it. They had no magic to answer with, so they answered with engineering: catapults, ballistas, bombs, aimed at castles held up by spells. That rebellion is where you come in, and the outcome is not settled.
An arcade siege-shooter built around the physics of throwing heavy things at fortifications. Your ordnance arcs, their magic comes back, and the question every level asks is whether your walls or theirs come down first.
- Medieval siege engines: catapults, ballistas, trebuchets and others
- Ninety levels across five scenarios
- Ten enemy types, bosses included
- Thirty-two weapon upgrades
- Seven construction materials, each behaving differently under impact
- Magic shields, healing spells and more on both sides of the field
- Music and sound mixed for the scale of the thing