Starting This Blog

This blog is now live, and it’ll cover questions that come up while developing RunServer, as well as topics around network programming and game development in general.
I wouldn’t call myself an experienced game developer, but I do have some experience, including an educational World of Warcraft emulator project called RunWoW, which currently supports 2500 concurrent users in a clustered setup (http://wow.wnet.ua/).
I’m also involved in the Syndicate Online project (http://www.syndicate-online.com/), whose server is built on the RunServer platform.

Originally published 2008-03-24.