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You are apprenticed to a series of alchemy masters, and each of them has something different to teach about mixing elixirs and keeping potions under control once they're on the table.
Control, here, is literal and physical. Liquid moves because you tilt the world it sits in — on hardware with an accelerometer, that means tilting the device itself. The fluid behaves as fluid does: it pools, splits, runs where the geometry sends it, and does not care about your intentions.
Sixty levels, escalating in difficulty as the puzzles start demanding that you split and route several volumes at once. The simulation and animation do most of the work in making it satisfying — there's real pleasure in watching a badly aimed pour find the wrong channel.